Microsoft opened the doors of game development to the .NET developer community in December 2006 with the first release of XNA Game Studio Express. No longer constrained to enterprise systems, database-driven applications or Web service layers, .NET developers can now spread their digital wings and let their pixelized imagination run wild as their favorite development platform and language now enable them to explore new worlds and new challenges of their own making, all in full high definition (HD) at 60 frames per second!
But who is XNA for? Is it a serious enough initiative, platform, and set of tools for professional game developers in the gaming industry? Eager to answer those questions, I (virtually) sat down with a number of professional game designers, studio directors, and developers for a chat in order to find out: Is Microsoft XNA ready for prime time?